Alt. Profile @Th4tGuyII

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  • 11 Comments
Joined 2 years ago
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Cake day: June 11th, 2024

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  • If coding is easy…

    Think of it like DJ’ing.

    The rock bottom level of being a DJ is putting a playlist together and playing it. Anyone could do that, you’ve already probably done it on your phone. Maybe even grouped songs by genre or year if you’re feeling fancy.

    But a good DJ does more than that. They arrange the songs to give a particular vibe, they play around with the transitions to keep people in the music, they may even remix songs or their entire playlist on the fly. They’re artists in their own right, making more than the sum of what went in.

    … And that’s the same as a programmer. Anyone can bumble their way through to writing code - but is that code anywhere close to optimal, properly annotated, maintainable?

    GenAI throwing out thousands of lines of shitty code that has to be bug-fixed multiple times over by a developer is a waste of time, energy, computer parts, and money.





  • Again, fair enough - treating it akin to a draft making machine isn’t a terrible idea…

    But I would argue that reviewing an existing draft, while a perfectly valid skill to have, is not the same skill as actually writing that draft.

    I can say from plenty of experience making and reviewing documentation, that making the first draft is always a much more demanding task than reviewing and making corrections.

    And while there’s nothing wrong with making life a bit easier, maintenance of skills is just as important as making them in the first place. If you want to maintain skills for the latter, you need to let yourself write some drafts too.


    I mean I have a microchasm example of this myself. I used to be good at remembering phone numbers prior to being able to store them all on a smartphone. Now, even if you put a gun to my head, I can really only remember my own. And that is because I outsourced that part of my memory to my phone, just as most people have - without any attempt to reinforce it.





  • To be fair to the developers, they do elaborate a little further in the comments:

    Hey everyone, We appreciate the sudden enthusiasm for our game. When we launched it in 2015 into early access and 2016 into full, we were at the vanguard of asymmetrical games. It was exciting, but it was also our first step down the Dunning Kruger curve. QL has bugs that we cannot fix, shaky net code and overall sloppy design. We left the game up for this long so that players who had friends that wanted to play, could still get a copy. However it has been 9 years with minimal to no activity. So we felt it was right to remove it now.

    I don’t know enough about this game or it’s community to comment much, but the devs don’t seem to be bad guys - seems like a story of naive developers making a mistake, but doing their best for their community with what they had. For a niche online game with no DLCs, 9 years is hardly a bad run.