Meh, those are just the programmers that are remembered.
They did lots of dumb shit too. Mario 64 was a super-innovative game at the time with its free 3D platforming. There’s also tons of weird code in there, and the developers also fucked up by shipping a debug build of the game, costing a not insignificant amount of performance.
Is that true about the debug build? I had it on the N64 way back when and don’t remember it being especially laggy. OTOH I was young, and relatively shit at computer games
Yup, they shipped a debug build. Here’s a video that shows the build side-by-side with one that was compiled with compiler optimizations: https://youtu.be/9_gdOKSTaxM
It was quite laggy in certain areas, particularly the submarine sank the framerate quite considerably.
Thanks for the video. Yeah ok actually clankers cavern (no wait that was banjo kazooie, I meant that one with all the sea serpents) was hella laggy, you’ve brought it all back
Meh, those are just the programmers that are remembered.
They did lots of dumb shit too. Mario 64 was a super-innovative game at the time with its free 3D platforming. There’s also tons of weird code in there, and the developers also fucked up by shipping a debug build of the game, costing a not insignificant amount of performance.
Is that true about the debug build? I had it on the N64 way back when and don’t remember it being especially laggy. OTOH I was young, and relatively shit at computer games
Yup, they shipped a debug build. Here’s a video that shows the build side-by-side with one that was compiled with compiler optimizations: https://youtu.be/9_gdOKSTaxM
It was quite laggy in certain areas, particularly the submarine sank the framerate quite considerably.
Thanks for the video. Yeah ok actually
clankers cavern(no wait that was banjo kazooie, I meant that one with all the sea serpents) was hella laggy, you’ve brought it all back