mr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 3 days agoBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlimagemessage-square162linkfedilinkarrow-up1442arrow-down110file-text
arrow-up1432arrow-down1imageBazzite founder might shutdown whole project if Fedora drops support for 32 bit packageslemmy.mlmr_MADAFAKA@lemmy.ml to Linux Gaming@lemmy.worldEnglish · 3 days agomessage-square162linkfedilinkfile-text
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up25arrow-down2·2 days agoHear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up2·19 hours agoBecause there’s no incentive for valve to spend time on that i guess
minus-squareHawke@lemmy.worldlinkfedilinkEnglisharrow-up34·2 days agoI mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
minus-squareaim_at_me@lemmy.nzlinkfedilinkEnglisharrow-up7·1 day agoThat explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
minus-squarestoly@lemmy.worldlinkfedilinkEnglisharrow-up11·2 days agoYour compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.
Hear me out… But should we be asking why there are so many things, steam included, that are still on 32b libraries?
Because there’s no incentive for valve to spend time on that i guess
I mean the answer is pretty easy: video games generally have a long shelf life and no maintenance at some point after they’re released.
That explains the games, but not the steam binary right? If the steam binary didn’t break, and 32b games did, that’d be a lot less of an issue.
Your compatibility layers can be 64b, however, and support those 32b games that don’t even run natively on that hardware anyway.