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8 months agoThank you for the cross-post. Tried to to it myself but ended up in some obscure/dead community.
TL:DR of the article: Objects in the game are excessively detailed while certain parts of the software are too rudimentary to perform well. The latter might be because CO gambled on the latest Unity release which ended up implementing some important features quite poorly.
I was actually just thinking they should do this as an interim solution and then make optimized LODs to replace the automatic ones with. In fact, perhaps that would have been the thing to do instead of making advance apologies. Slightly suboptimal image quality at release would probably have been more tolerable than heinously bad performance.