How do you do, fellow kids? You gettin’ indoctrinated on the world wide web? Radical!

🇨🇦

Rated the #1 pizza in Onoway!
An Iconic Burger Chain founded in Edmonton, Alberta…is one claim among many!
When you’re done shitposting, cram a glorious burger down your gob in the most run down shit hole you can find.
If it’s last renovated in the 70’s and you wonder if it’s a front for the mob, you’re in a proper Burger Baron!

  • 1 Post
  • 31 Comments
Joined 8 months ago
cake
Cake day: June 25th, 2025

help-circle


  • From what I understand which isn’t much: Faugus gave me the impression it’s using that Debian based Steam runtime and makes it sound like Lutris, Bottles, etc don’t even if you’re using Proton. Does it matter? You tell me.

    In practice I’ve not noticed any difference when I tested it out on a couple games to experiment. I don’t use Faugus because Gamescope doesn’t work yet according (last read a couple months ago) to their github page. If the old projects are dying then whatever. I’ll use Faugus Launcher when it’s actually ready.

    I liked the GUI so far anyways so I won’t be upset if I have to switch.















  • Theoretically you could use LIMO:

    https://github.com/limo-app/limo

    I have no idea how to use it yet.

    It can be done with Winboat. I just finished my first experiment and tried Skyrim Special Edition with the Unofficial Patch and SkyUI. It worked, but I had to set up all the file paths manually since the game isn’t installed on the virtual machine. Winboat lets you access your Linux home directory on the Desktop so long as you enable that option while setting up Winboat.

    That and at least with Skyrim, you need to run the game once on Linux first to generate the initial INI config files. Since it’s not installed on Windows you need to copy them out of the Steam prefix folder and then paste them where they’re expected to be on Windows. In Documents/My Games.

    Once done modding, copy those INI files if any mods touched them and overwrite the INI files on Linux.

    In Steam, set Skyrim’s launch arguments to:

    bash -c ‘exec “${@/SkyrimLauncher.exe/skse_loader.exe}”’ – %command%

    Then you’ll have Steam Overlay with Script Extender loaded.

    Messy screenshot gallery: https://postimg.cc/gallery/6WGPD4h

    Sorry bed time here and I’m learning how to do this on the fly. I didn’t organize this very much.

    Given this success I expect Mod Organizer 2 and METweaks Mod Manager for Mass Effect would work too with some annoying babysitting.

    edit: One thing that really annoying is Steam using the Title ID numbers for compatdata instead of the fucking game NAME. It’s not human friendly to navigate. Have to look up the TitleID on steamdb or sort compatdata folder by Modified most recently in Dolphin or whatever.