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Joined 1 year ago
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Cake day: June 17th, 2023

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  • I don’t want to pay once and own it forever, I want to pay once and then in a few years when it’s gotten buggy or incompatible or whatever I pay you some more money for an upgrade. If I use it a lot maybe I pay you more often, if I use it rarely maybe I pay less often, if I’ve got a lot of bills this month maybe I put it off a few months.

    That’s really it - I’ll happily give you more money occasionally if I keep using it, but the burden of stretching that revenue so that you can make your payroll every 2 weeks ought to fall on you, not on me, and if you sit on your ass and barely make any changes for a year I shouldn’t be stuck paying you the same monthly fee while you do that.








  • I blame Apple for not creating a viable system for paid upgrades; it’s perfectly reasonable for a developer to expect to be paid for a major app update - even if it was largely to support a new OS - but without a subscription, the only way to do that is to launch a brand new version of your app, which loses you all of your carefully cultivated SEO / links / etc. (doing this via IAP is impractical because you can only build your app against one version of iOS at a time; it either supports the new version or it doesn’t)

    And I suspect Apple does this because they don’t want people to have to pay money to continue using apps on a new version of iOS, or a new phone; if buying a new iPhone meant forking over $50 to upgrade your favorite apps for it, that might mean fewer people buying new phones.

    So don’t blame developers for this, in other words; a lot of them would be perfectly happy to charge users the occasional upgrade fee instead of a recurring subscription, but Apple doesn’t want them to. (they’re also very happy to have their 30% cut of all of that lovely subscription revenue)