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Joined 8 months ago
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Cake day: March 14th, 2024

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  • I don’t think that’s your PC. I actually measured how much power my PC and my monitors consumed in a week and used that to calculate how much that would be for the year and compared to the total used energy for that year. My PC setup was only a small fraction of the yearly usage. The vast majority of your energy is gonna be consumed by things like fridges, ovens, heating, water pumps, etc.






  • It should just work. You install SteamVR through Steam, start it and it should detect the headset.

    Here are a few ideas on what could have gone wrong:

    • Steam is installed as a flatpak
      • Doesn’t work out of the box but I think it’s also in this thread where I asked how to make that work
    • You use GNOME
      • Currently, VR works on KDE in X11 and Wayland but in GNOME only in X11. GNOME 47 (The next update, some people might already have it depending on the distro) adds support for VR in Wayland tho

    These are the 2 things I could think of off the the top of my head. If you know what exactly didn’t work I might be able to help you.

    Edit: Forgot to add, you also need to install CoreCTRL and use it to set the GPU to high, otherwise performance is gonna be shit.