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Joined 1 year ago
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Cake day: June 12th, 2023

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  • Yes you should. I think most comments here are about products that have millions of users where it’s actually worthwhile spending all that extra time and money to perfect things.

    For most development, it isn’t worthwhile and the best approach is to wing it, then return later to iterate, if need be.

    The same goes for most craftsmanship, carpentry in particular. A great carpenter knows that no-one will see the details inside the walls or what’s up on the attic. Only spend the extra time where it actually matters.

    It triggers me immensely when people say “I could have made a better job than that” about construction work. Sure maybe with twice the budget and thrice the time.







  • That leads to focusing on the nitty gritty details first, building a library of thing you think you might need and you forget to think about the whole solution.

    If you come up with another solution half way through, you will probably throw away half of the code you already built.

    I see TDD as going depth first whereas I prefer to go breadth first. Try out a solution and skip the details (by mocking or assuming things). Once you have settled on the right solution you can fill in the details.







  • I have done 14k edits over six years. I too like it for being therapeutic. I’d rather do micro-edita on osm than play another level of candy crush. Same kind of reward but you are also helping out creating something larger!

    Honestly though, I don’t think osm will ever catch up to the commercial alternatives. Mostly because their harsh stance against automatic edits (and lack of version control). Also the lack of standardization is a problem. It’s very hard to create client applications because the data is structured way different in different regions.