

Sir I think you have stumbled into the wrong sublemmy
Sir I think you have stumbled into the wrong sublemmy
I guess we should also force everyone to use wheelchairs because they are great for paraplegics.
Even “heavy” linux distros are easy to run for a pc capable of running and streaming modern games. Lightweight distros are mostly relevant for older or underpowered hardware.
Have you checked out https://openrazer.github.io/#devices
I think a UPS is overkill unless you also have brown-outs to cover for. A surge protector should be enough
The easy path to getting storefronts like EA working is through Lutris. It does all the setup for you through guided wizards. I can’t help much with deciding a distro tho, I’ve been using Fedora for years and that works well enough but is not exactly gaming focussed.
Cat walking across the keyboard
If I understand correctly, very little. Since proton already implemeted esync, which was a workaround for this.
The size of the updates and also the size of the game itself might be due to how it is packaged. You want data that belongs together and is accessed together to be stored together. For example, the game might have one file per level that is loaded and kept in memory when you enter that level. You might even store the same asset multiple times if that means it’s easier to access sequentially. This optimization is less necessary in the are of ssds but you don’t want your game to be completely unplayable on people that still run it from a hard drive.
Xitter
Need? No. But hardware acceleration makes things faster and more efficient.
Well if everything’s working correctly you’d want the desktop itself to stay close to the sdr values but have applications that are HDR capable to make use of it. Otherwise you’re limited to full screen apps making use of it.
I can recommend this site for up-to-date and fairly neutral parts recommendations split by budget https://www.logicalincrements.com
Ah I did some more research and what I said only applies to the older Elgato devices. They did use h264 as the format over usb and you could use that directly without recoding. But they moved to a custom format due to delay and decoding overhead. And ofc you’d want stream ovelays and such which also requires reencoding.
You are correct that the Elgato does video encoding. And that if you use your GPU it’s putting a little bit of extra load on the GPU. But it’s negligible since the video encoding is a separate part of the chip. Maybe you’ll lose a percentage of FPS due to power usage snd bandwidth, but honestly the same is probably true for the CPU load caused by USB bandwidth.
There is no one-size-fits-all architecture. Microservices are fine, but probably not for you.
The team at Microsoft that was working on it probably got put on different projects. There wouldn’t be anyone to put in the effort to get the code cleaned up of any proprietary libraries, internal references,… No way they are shifting people back around and paying for development to get this done.
No config. It should just work
KDE Connect? Edit: It doesn’t look like that supports calling. But it does texting
Not what I’d call easy. But still neat