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Joined 2 years ago
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Cake day: October 15th, 2023

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  • I have witnessed companies make this exact mistake before - they have a legacy system written in $LanguageA that they either cannot find developers to maintain, believe is badly written, or does not support some new feature they want to implement (or some combination of the three) - and decide to solve this by taking the existing codebase and porting/transpiling it to $LanguageB (which is more modern, performant, is easy to hire developers for, etc) - without actually rewriting or rearchitecting anything.

    What they are actually doing is substituting one kind of tech debt for another. The existing code that was poorly written and/or not well understood is now just bad code written in a different language. Fixing bugs or implementing new features now takes just as long, if not longer to account for the idiosyncrasies of how the code was ported.

    And now this is being done by AI with even less oversight than usual? Recipe for a maintenance disaster.


  • I’ve switched both my laptop and desktop over to Linux (Bazzite and Fedora respectively) in the last 6 months.

    The last time I tried to daily Linux (over a decade ago) I ended up switching back eventually, but this time I really don’t think I’ll need to. All of the games I play most often work perfectly, the dev tooling is even better than it is on Windows, and the hardware compatibility side has been completely flawless.

    Gone are the days of having to hunt down obscure Linux drivers for your touchpad or webcam. Everything just works out of the box.



  • Well, I’m currently writing a service and frontend, both in C# (Blazor for the UI), and using docker-compose to build and deploy them to a Raspberry Pi running Linux. So not only cross-platform, but cross-architecture as well.

    This is not a new thing either. Since .NET Core was released almost 10 years ago, it has supported cross platform development.