

Logical and human friendly answer: mutable objects are not a problem, poorly designed code is
Personal rant: why even bother with objects, just use strings, ints, floats, arrays and hashmaps (sarcascm. I have spent hours uncovering logic of large chunks of code with no declaration of what function expects and produces what)
And also, seeing endless create-object-from-data-of-other-object several times has made me want to punch the author of that code in the face. Even bare arrays and hashmaps were less insane than that clusterfuck
I would say mainstream should become this: game has client-side kernel level anti-cheat? Goes right into trash bin
Hell, I do not need any kernel-level third-party hacks to literally spend money on the Internet, and some company wants system-level access to my computer when I want to just have fun and do pew-pew? Lol, good luck with that