I managed to get some people walking through the Notre Dame landmark by connecting the building’s invisible paths to the regular paths that I built surrounding the building, it’s a little finicky though.
I think there was already a mod to disable the traffic scaling, not sure if it’s in Paradox Mods yet. There’s one called Traffic Lights Enhancement that lets you control signal phasing and lane assignment a bit, but I know that one’s not on Paradox Mods yet, and it’s not fully fleshed out yet.
The parks should have connected path networks and I imagine you would see people using them if you connected them to a broader path network. The issue is why would anyone use the park paths when they don’t go anywhere? Connecting them might not be as simple as placing a path, though. You might have to enable devmode to play with the invisible paths.
Hah, I kinda glossed over that one. Not sure what the downvote is about, it’s a joke. JS and PHP are the two I’m most familiar with and they’re scripting languages, not “proper” programming languages. That doesn’t make them any less serious. Anyway, React, being a library for a scripting language, is two steps removed.
Scripting languages are for popular kids and jocks.
Yeah, Traffic Lights Enhancement helped a ton in high volume intersections. It doesn’t have the full signal timing or lane assignment like TM:PE did, but you can change to “split phasing” which just makes each leg of the intersection take turns, and you can add a “pedestrian only phase” and there’s some basic lane assignment but it only does U-turn, left, right, straight and it might not do what you expect depending on the angle of the roads. I looked on Discord, and it sounds like the dev is planning on implementing the fine-grained controls that TM:PE had, though.