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It seems like one of the most conspicuous contributors to recent Linux fixes works for a consulting firm presumably contracted by Valve, so it definitely seems like a coordinated effort in preparation for… something.
It seems like one of the most conspicuous contributors to recent Linux fixes works for a consulting firm presumably contracted by Valve, so it definitely seems like a coordinated effort in preparation for… something.
That’s a pretty confusing changelog item considering async reproduction has been straight-up broken since SteamVR 2.0. That being said, I’m thrilled that Valve seems to finally be fixing some of the long-standing issues on Linux. They also recently fixed an annoying issue with the right eye mask being uninitialized, and 2.5 along with seemingly this release has fixed issues with SteamVR Home.
Apparently the version of Plasma that Fedora ships has the explicit sync patches backported from 6.1.
This has to be bait.
I miss when this style of website was more popular for software projects. There are plenty of projects with modern websites that still manage to do it well, but there’s just something about the instant familiarity that comes with that type of layout.
I installed Fedora on a system for the first time a few weeks ago and had a generally positive impression of the installer, but I think it was still unable to detect the existing OS on the drive. It was fine because I was wiping it anyway, but I definitely got the impression that it’s mainly designed for more simple use cases.
Was that the infamous Toy Story 2 incident?
Idc, just please don’t call me a coder, it makes me sound like I’m a script kiddy.
I don’t know about you, but my work laptop is most definitely not participating in the Steam hardware survey and I’d probably be in trouble if it did.
KISS, my guy.
I think you’ve got it backwards. I learned to read pointer decls from right-to-left, so const int *
is a (mutable) pointer to an int which is const while int *const
is a const pointer to a (mutable) int.
Lossy sort
I looked it up and this is exactly right.
That KDE Plasma 5 is finally usable and stable, after having decided to stop pushing the ridiculous plasmoids on the user […] is like having an old whore finally becoming a respectable woman.
Yeah, I stopped reading here.
My company has on multiple occasions brought in applicants to interview who aren’t qualified for any positions we’re actively looking to fill. I’m not 100% sure why that is, but it’s led to us rejecting candidates who everyone otherwise felt pretty positive about.
The Asus BT500 dongle works quite well in my experience as long as you’re running a kernel from the last 1-2 years, it’s only BT 5.0 though.
I’m all for some good old Rust evangelism, but I think it’s a bit of a stretch to claim that KDE is "doomed"in the absence of a migration path to Rust, and it’s not obvious to me that moving to Rust is somehow a necessity for the long-term viability of a project.
To your point about young devs and C/C++, afaik C is still pretty standard curriculum for CS degrees at most colleges and universities. C++ maybe not so much, but I would argue that it actually has a shallower learning curve than Rust. IMO the STL is a lot easier to get a grasp on as a newer developer than Rust’s borrow checker or lifetime system.
What the hell is your problem?
It’s a very slow moving project by design for better or for worse. There also hasn’t been a ton of developer interest in the DE space in supporting it until the last few years since it would necessarily take resources away from other work, and generally X has been “good enough” until recently. I don’t have anything to back this up but I suspect that the increased accessibility of gaming on Linux as well as HRR and HDR displays entering the mainstream had a lot to do with this renewed interest.
Microsoft also released their own package manager called Winget a few years ago. It mostly just wraps existing installers to allow for unattended installation, but it seems to work pretty well in my (limited) experience.