We have everything important figured out
well that’s how we know that you haven’t, because if you had actually spent enough time on it to think everything through, you wouldn’t be so confident about what you know and what you don’t know
We have everything important figured out
well that’s how we know that you haven’t, because if you had actually spent enough time on it to think everything through, you wouldn’t be so confident about what you know and what you don’t know
If you are compelled to make a recursive algorithm iterative, consider using an explicit stack.
yep, did that once to solve a specific problem, worked fine and if I recall correctly I could do it without making a total mess of my code
you know what will solve those problems though? blame them on someone else. “oh yeah that bug, yeah sorry the package we’re using messed it up, there’s a PR for that”
boring work stuff, they entered wrong data and made a ticket to fix it several months after the fact. That data they enter is the input for a bunch of calculations, so cleaning up that mess is a lot of work and I’m the only one equipped to do it. They should be well aware of the importance of being exact with what they enter and only signing off on it when they’re 100% sure it’s correct, yet they keep messing it up. They made a stupid excuse about having to sign off on it even though they knew it wasn’t 100% done, when it’s been made perfectly clear that this is unacceptable regardless of circumstances because of legal ($$$$) ramifications
edit: I should add that those ramifications are potentially severe enough to bankrupt us. That particular administrative body does not fuck around and will tear us a new one if they smell blood
today, I used the word negligent in a work email. They done fucked up and I’m tired of their shit
oh it would for simple graphics like graphs/charts, but it’d be worse than useless for everything else like pictures / photos / video. That’s why I mentioned Overwatch as the example, which was the most egregious offender of this. If you turned on the colorblind mode in that game back when it was first introduced, it just chroma hue shifted all colors making it look like this:
how anyone with a functioning eye and brain ever thought that was the solution is beyond me
best they can do for those, is to offer such filters
well I’m sure some people will find it useful, but in my experience global filters make a global mess of everything without doing much of anything to alleviate the problem. Lucky for people like me, many games already have better options, and in other applications it usually isn’t much of a problem
yeah those ones, they completely mess up all colors and still don’t help
if this changes all colors with a global filter the way that some games like Overwatch (used to) do, then it’s really not going to help anyone. I’m red-green colorblind, so when something is highlighted in red it isn’t as obvious to me as it is to people with normal vision. However, the fix isn’t too globally mess with all the colors, the fix is to let me pick the highlight color so that I can choose what works best for me. Many games have figured this out long ago (thank you game devs!).
catch(error) {
// todo
}
We’ve actually taken that complex and valid system and clipped its wings to do something way less useful :')
that’s … way too pragmatic for a government project
well yes, but I don’t think it’s necessarily bad to go about it like you described, as long as you know that you’re not actually using the smaller issues to procrastinate on the big issues. Tackling the smaller issues first can help you to understand the bigger issues better, both consciously and subconsciously, so as long as it doesn’t actually matter in which order they’re done, I think it can be more effective to do the smaller ones first. That all goes out of the window of course if you’re using the small issues to avoid having to think about the bigger ones
I guess I don’t understand this obsession with speed?
for me it hasn’t been build speed but rather execution
I’ve run into problems with dayjs slowing down requests where I need to do a lot of processing. There are arguments to be made about replacing dayjs with datefns and how I should’ve been doing it differently anyway, but fact is that if the whole execution environment was twice as fast, it probably wouldn’t have been much of a problem at all
doesn’t sqlite explicitly encourage this? I recall claims about storing blobs in a sqlite db having better performance than trying to do your own file operations
you know what I do like me some mechanical keyboards but I recently switched back to a run of the mill scissor switch keyboard because I think I like low profile keys more. Now I know there are some low profile mechanicals out there but I’m not sure I care enough to spend the money to get one. I think I’ll give this one a go for a while, maybe I’ll switch back later
I’ve done worse
I literally don’t know what TypeScript is
then perhaps you should learn about it before you offer your opinion
sure, as long as it compiles to javascript