

I dunno, do you think it’s too rough for prototypes or jam-like games?
Seems to me like many of the issues are likely specific, workaround-able stuff. It’s mainly developed by 1 person, so pretty much any type of involvement (even posting issues or showing off projects) could help improve the future of the project.
In some cases you can keep your logic in its own file and not dependent on any engine. For instance I made a (non-game) software demo (number converter) for the 3.X bindings and then easily redid the GUI and rewired it for the 4.X bindings. (similarly I made a polygon-from-text-format parser for Naylib, I could transfer it but Godot has polygon editing so less need there)
Hey, I’m not sure if it fixes what you were worried about, but there was a new release that fixed more than a few issues.
Furthermore the creator of a 3.X gdnative project (Enu) is involved so that may be interesting longer-term.