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App stores and game engines are examples where you are paying a percentage of revenue. Not that it makes this scenario make any more sense, but there are models out there that operate this way. However, in both you are working in pretty locked down environments.
I’ve used it before and it’s got it’s pros and cons. Ultimately the big thing is not all apps need to be the “killer app”. Some apps are pretty simple, so a one size fits all can be nice. It’s definitely not the same as developing natively, but for small teams/apps it’s not too bad.