TLDR:
- New Media Foundation backend using FFMpeg.
- Initial support for network sessions in DirectPlay.
- New Desktop Control Panel applet.
- Various bug fixes.
TLDR:
Hi!
I made my own inmutable distro using buildroot (https://buildroot.org): https://simplek8s.org
This distro is just an AIO kernel image that will bootstrap everything in RAM. You can mount additional devices for data persistence (for example you can mount your storage in /var
).
TLDR; from MIT to GPL.
For example, when someone ask for a command to list files, and another one reply with a command that removes everything.
It’s illegal in Europe to have an opt-out checked by default, must be an opt-in unchecked by default. This is one of the reason that Microsoft has always troubles in Europe about privacy and opt-out services.
Yes, using xrandr in the /etc/sddm.conf
(https://man.archlinux.org/man/sddm.conf.5#DisplayCommand=) /usr/share/sddm/scripts/Xsetup
.
Hahaha. Common problem with multiscreen with different resolutions. Your laptop screen is below and left of your main display, and X11 renders this black “virtual screen”.
There are multiple solutions:
a) Set your screen resolution and position through KDE Plasma SystemSettings and push the button “apply to SDDM configuration” (I think Plasma 6.0 removed this option, try to find it in the SystemSettings KCM SDDM section).
b) The another solution is the old one. Create a file into /etc/X11/xorg.conf/display.conf
with the proper values of position and resolution. Search in a wiki about examples (archlinux wiki?).
c) There is a third one that I used few years ago. SDDM allows you run any command after the screen initialization. So you can exec your xrand command here. Search about /etc/sddm.conf
Buddy, this message was posted 6 month ago, when this issue was a thing. Does not applied nowdays. But thank you for your help.
When you create a filesystem, there is a parameter named as “block percent free”. This parameter should be “5%”, so a 5% of your partition size can only be written by the “root” user.
You can decrease this value or just free some space. You can try to create files or folders as root as well.
I think that the reason is the same for “why is XMPP mentioned more than IRC?”. IRC has more clients, it’s less resources hungry and simpler than XMPP.
I think that the reason is because it is old-fashione, and it’s clients feel outdated and (native) “lacking features” compared to more popular clients like Discord, WhatsApp, Messenger, Telegram or Signal. 🤷♂️
I can imagine my cousins using any of the clients I mentioned before, but not IRC, XMPP, or any protocol from my era. Life and traditions, isn’t it?
#!/usr/bin/env bash
A folder dotfiles
as git repository and a dotfiles/install
that soft links all configurations into their places.
Two files, ~/.zshrc
(without secrets, could be shared) and another for secrets (sourced by .zshrc
if exist secrets).
localhost
Maybe this functionality was replaced by the next thing?
Automatic root filesystem soft-reboot: systemctl automatically reboots into a new root filesystem located at /run/nextroot/.
I didn’t try yet: https://www.cmcrossroads.com/article/gnu-make-escaping-walk-wild-side
colon := :
$(colon) := :
url := https$(:)//something
I didn’t try yet: https://www.cmcrossroads.com/article/gnu-make-escaping-walk-wild-side
colon := :
$(colon) := :
url := https$(:)//something
deleted by creator
syscall -> asm -> page_fault
This a native machine code execution that crashed in your system. Could be an instruction that your CPU doesn’t understand (because the instruction is newer than your CPU, example: AVX512), or because your hardware returns an error when this instruction is executed (RAM issues?). Too difficult for me to understand this ASM crash.
The first improvement (Media Foundation by FFMPEG) could be significant. Currently, VALVe generates large shaders to re-render those Media Foundation videos into other free codecs. These shaders can be several gigabytes in size for some games with lengthy videos. With FFMPEG, those videos could be played without being re-encoded as shaders.