![](https://lemmy.tf/pictrs/image/c930d59b-d2a0-497f-9cdb-887ba007b4d9.png)
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UI doesn’t come up until database migrations fully complete. Can take half an hour or more depending on how much content is indexed in your instance.
Lead admin for https://lemmy.tf, tech enthusiast
UI doesn’t come up until database migrations fully complete. Can take half an hour or more depending on how much content is indexed in your instance.
I have a 3090Ti and on every save so far, the game becomes borderline unplayable right around 12-13k pops. Complete FPS drop plus intermittent freezing that doesn’t end until I close the game. I would be fine with this on an early-access game, which is what they should’ve released CS2 as initially.
I did wind up doing a few maps and have been getting decent FPS initially, but as soon as I hit 13k pops in any save, I suddenly get straight up freezes every 30-45s. Game definitely has potential but imo should’ve had the PC release delayed alongside consoles.
I’ve got major fps drops on the menu (after tuning the recommended settings) on a 3090Ti, and was hitting some random bugs right away in the game. I’ll come back to it in a few months, hopefully performance is way better and everything’s more polished by the time the console edition releases.
Linus would think he’s a failure if his employees unionize. So they should totally unionize.
A few people have posted scripts in here and self hosted to automatically sub your instance to tons of remote communities. Text content from any indexed sub will be stored in your Postgres DB, but Pict-rs just caches remote images briefly.
Uhh… if your script is subbing to 24k remote communities, those will continue to grow from then on, unless you start purging communities at some point. After one user subscribes to a community, all new content gets indexed and stored on your instance. Pict-rs can cache images short term (and eventually clear them out), but Postgres will start growing very quickly and never slow down until it fills up disks.
The lawsuit does not involve Germany in the slightest
Meta is launching a Twitter clone that’s supposedly going to be fediverse-compatible eventually. Everyone’s panicking now and blocking the domain before it can connect to any instances because zuck sucks
I’ve had access to 4 for several weeks and it’s not really much better. Maybe I’m just asking too much of it though.
Strongly disagree about gpt being excellent for code, it’s extremely confident about the wrong answer most of the time. I’ve found it to be mildly useful as a Stack Overflow alternative (for asking general questions and having it point me in some direction) but it’s code outputs are garbage.
These instructions won’t work in anyone’s unraid box, even if they compile compose from source. Not sure why people think posting random chatGPT’d instructions is remotely useful.
What’s the point of this game, beyond letting them harvest user data to sell to data brokers? It doesn’t seem like this really integrates with Pokemon Go or the Switch games as far as syncing Pokemons between them, and anyone that actually cares about sleep tracking would be using their phone’s built-in health app or they’d have some top-rated sleep tracker from the app stores.
If it let you move Switch Pokemon over to be a day-care type thing while you sleep I could kinda see it having some use, but otherwise this just seems like shovelware with a Pokemon theme.
I use Internetbs.net, sometimes Name.com if they have a particular TLD way cheaper.
I’m just letting mine do whatever it wants, got plenty of local storage. If/when I have storage issues I’ll add an s3 bucket, pretty easy to modify the entrypoint for pictrs to pass s3 connection info in the docker-compose deployment.
I spun up Firefly a few months ago and had about three weeks where I was actively categorizing transactions and reconciling everything and then my ADD kicked in. Really cool tool but I just need something low-maintenance for budget tracking.
From what I’ve seen and read, server to server traffic is less taxing on instances than client to server. So even if your instance is JUST you, it would be your instance talking to everything else so it would have some net benefit on the federation. But it would take a lot of users self-hosting solo instances for this to help in any noticeable way, I’d think.
There is certainly no downside to running a solo instance, if you’re even slightly interested I would say go for it!
I’m interested, but I don’t know Rust and haven’t done frontend work in years. Might be able to do some work around scalability and contribute to a Kubernetes deployment guide (and/or Helm chart).
Yes, I’ve got separate subnets & vlans for a few things. My PCs/phone/tablets/etc, homelab, IoT devices (i.e. loads of Govee bulbs/ropes, gaming consoles, oven, etc), Guest (all isolated from everything else internal) and one for my roommate. I’m on a Unifi Dream Machine Pro so setting up traffic rules to allow certain traffic from PC vlan to homelab (and the other way) was pretty straightforward.
As for the VPN, yes a full tunnel would force all traffic over the VPN, but for all but my *arr stuff that’s overkill. I just join all my VMs to Zerotier and force traffic from the public LB in via their VPN IP, but the VMs can still pull yum updates and anything else they want over my WAN link.
It’s still fairly rough, although they have pushed several patches that helped significantly improve the absolute trash the game was on launch day.
Still no modding support, which was originally supposed to be a day-one feature. DLC release also got delayed. Maybe it’ll be a good game by mid to late 2024.