

That’s like pointing at an Android-based smart fridge, saying it doesn’t run Skyrim, and saying it’s a Linux issue, because android is based on Linux.


That’s like pointing at an Android-based smart fridge, saying it doesn’t run Skyrim, and saying it’s a Linux issue, because android is based on Linux.
I don’t know what the source is, but I remember seeing the “AI” bit first, and then a bit later people started editing it more and more, escalating things. I’d check sites like knowyourmeme if I wasn’t lazy right now.


The weakest part of any security system is the people.
Well, maybe not any, but most ;D


I don’t think OOP’s nature makes them necessary, so much so as it enables them and popular programming principles encourage them. I think they’re a good thing, especially if there’s a way around them in case you can’t get the public interface changed and it doesn’t work for you, especially for performance reasons, but that should be done with care.
Funny story, when modding Unity games using external modloaders you’re writing C# code that references the game’s assemblies. And with modding you often need to access something that the developers made private/protected/internal. Now, you can use reflection for that, but a different trick you can use is to publicize the game’s assemblies for referencing in your code, and add an attribute to your assembly that tells the runtime to just… Let you ignore the access checks. And then you can just access everything as public.


If it was a single question, that does sound lame, my other thought was that those “online polling tools” might not be viable because you can’t put internal company communications into them… But if it’s stuff like food choices or something, then that might also not be a problem.
That said, my point still stands - what you describe does sound like what I’m saying. If you make a sheet with a dedicated field to put the answer into, it should be possible to reliably automate pulling out answers from all the files with excel-level knowledge, and without any additional sites or servers, just spreadsheet editing software and email.


Am I getting it correctly that the excel sheet was basically a form to fill in, with fields and labels, but as a spreadsheet? If so, that sounds pretty clever to me - there’re many better ways to do this, but if everybody working there has excel anyways, that’s a fast and easy way to get the data in a unified and automatable format without any extra infrastructure.


Ah, sorry, I confused you for the original commenter. The first sentence is a bit nonsensical, it is a bit rude and snarky, but I meant it as a joke, since I had the wrong impression the person having issues with flatpak steam is asking about issues with flatpak steam.


I don’t have a reference, but I’ve been seeing random individuals asking for help and finally saying they fixed their issue by switching away from flatpak, so… You, I guess? Your.problem might be a perfect example of one of the many problems that keep popping up, that seem to only happen on the flatpak version.


I think you’re wrong about one thing - it’s not about compute cost, but about complexity of accounting for latency. You could check if the player can see the enemy they’re claiming to have shot, but you really need to check if they feasibly could’ve seen the enemy on their computer at the time they sent the packet, and with them also having outdated information about where the enemy was.
The issue gets more complex the more complex the game logic is. Throw physics simulation into the mix and the server and clients can quickly diverge from small differences.
Ultimately, compensating for lag is convoluted, can still cause visible desync for clients (see people complaining about seeing their shots connect in CS2 without doing damage), and opens up potential issues with fake lag.
More casual games will often simply trust the client, since it’s better for somebody to, say, fly around on an object that’s not there for other players, than for a laggy player to be spazzing out and rubberbanding on their screen, unable to control their character.


I suppose the thing I’m worried about is more general Linux SteamVR support than the streaming itself… But duh, the headset can run games on Linux standalone, so they’ve gotta have SteamVR working well. The only question is, am I behind on the news, or have they been holding back the updates internally?


I do believe they called out that the steam machine is designed to work with the frame, right? I’d have expected to see Linux SteamVR updates leasing up to this, to get it fully fixed up and tested ahead of time, though I might also have missed something…


Always has been
And then fuck it up by pointing Linux at your windows EFI partition, end up with neither system bootable and make things worse as you panic and try to rush a fix without understanding what you’re doing.
If you’re new to how it all works and having a working machine is important, best to keep it simple and as separated as you can.
I’m also not convinced that “Windows doesn’t know about the other partitions”, that sounds like the kind of thing that’s true until it isn’t and it overwrites your Linux bootloader.
Oh I would hope not, it’s good practice to not let the person writing the code merge it in, to get a fresh pair of eyes on the code before it goes in.
Though in a way you could say he “fixed a bug” by merging a bugfix written by somebody else, but that feels like a failure of attribution.


If I understand correctly, it’s a different kind of “immutable”, since distros like Bazzite provide premade immutable images you use and anything else you need you install using alternative means, whereas NixOS is an immutable image generator that requires you to set up your own definitions for the image, but also lets you install software by adding it to that image.


The game, including worldgen, will still bug out at longer distances - the issues were reduced and a world limit was added to prevent you going too far, and IIRC past a certain point the world turns into non-stop ocean, but I’m pretty sure if you bypass those limits you’ll encounter chunks that outright fail to generate.
I believe they’ve made the point that it’s not chrome’s fault, but the site’s/user’s - images displayed on websites should be webp to benefit from optimizations for displaying images, but download links should be a different format. The error would be either the user downloading the images from the display instead of the download (including from sites that do not offer images for downloading purposes?), or the website not including separate versions for download where relevant.
I’m not necessarily sure if that’s a good take, but that’s my interpretation of what’s being said.


In-memory kernel patching is complicated, AFAIK only select distributions support it, right? If kernel hotswap is successfully implemented this way, it should allow switching between arbitrary kernels at runtime without extra work or setup.
Of course, that’s a pretty big “if”, but a simple unified system sounds like a great thing. And of course there’s more to this than swapping kernels.


Not entirely sure what you’re referring to, but if you mean that it’s not only markdown, absolutely - what’s immediately relevant here is that it is markdown we’re using here, which can be used to look up formatting and is useful to know where else this syntax will work.
I’ve been around, there’s the technic launcher, ATLauncher (that one was the go to for making packa for playing with friends), the FTB launcher, as mentioned the curseforge launcher was part of the twitch app for a while (I think it was also something like the Curse app before that?), and then Prism Launcher is actually a fork of a fork of MultiMC, but the in-between fork was a little bit of a controversial mess that fell to a hostile takeover by one of the maintainers - which spurred the remaining maintainers to make what I see as the best launcher currently available. Oh, and I think modrinth might have a launcher now?
Oh, yeah, I also remember the old Minecraft launcher, I think there was a modded version of that with support for multiple profiles so you didn’t have to switch mods manually!
It’s funny how much history there is if you go digging into things like this, and I’m sure I missed a lot.