I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
I see. So it’s less about editing the pictures themself, and more about what they’ll be used for.
And yeah, Krita is main image editing and drawing tool as well, helped out by Inkscape for vector graphics and Aseprite for pixel art.
Instead, I think Krita has a good chance of moving into photo editing with enough funding.
As someone who doesn’t really do photo editing, one thing I never quite understood is what’s missing for that to be viable right now.
For reference, the one time I had to edit a photo a few years ago, I just used Krita to move/remove a few objects and do some basic color grading. It didn’t feel like there was anything missing.
Granted, I never used software like Photoshop either.
You can enable it, but it just won’t work when more than a single monitor is connected to an Nvidia GPU.
Right now the only workaround other than turning off secondary monitors while gaming is connecting all but one monitor to an iGPU, assuming you have one.
As far as I know Nvidia has recently confirmed that they can reproduce the issue, so hopefully it’ll be fixed soon.
Surely they didn’t mention multi-monitor VRR support because the work for that is already done and just about to arrive in the next beta driver any day now, right?
I’ve worked around the issue with an AMD iGPU, but still.
That’s assuming people actually use a parser and don’t build their own “parser” to read values manually.
And before anyone asks: Yes, I’ve known people who did exactly that and to this day I’m still traumatized by that discovery.
But yes, comments would’ve been nice.
On one hand I agree, on the other hand I just know that some people would immediately abuse it and put relevant data into comments.
register hours in Windows. We also all have iPhones that we only use for 2FA.
Without background information that sounds kind of insane. Switching to alternative time tracking software and getting YubiKeys or alternatives instead for 2FA would’ve saved so much money as well as time every day.
Even further, there’s also a clean split between the game and the framework they’ve built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it’s really performant and of course, low-latency, based on what I’ve seen trying the new client.
Technically you can do everything through email, because everything online can be represented as text. Doesn’t mean you should.
PRs also aren’t just a simple back and forth anymore: Tagging, Assignees, inline reviews, CI with checks, progress tracking, and yes, reactions. Sure, you can kinda hack all of that into a mailing list but at that point it’s becoming really clunky and abuses email even more for something it was never meant to handle. Having a purpose-built interface for that is just so much nicer.
I’m sorry to be blunt, but mailing lists just suck for group conversations and are a crutch that only gained popularity due to the lack of better alternatives at the time. While the current solutions also come with their own unique set of drawbacks, it’s undeniable that the majority clearly prefers them and wouldn’t want to go back. There’s a reason why almost everyone switched over.
I’d guess because the same argument could be made for the website you’re on right now. Why use that when we could just use mailing lists instead?
More specifically: Sure, Git is decentral at its core, but all the tooling that has been built around it, like issue tracking, is not. Suggesting to go back to email, even if some projects still use it, isn’t the way to go forward.
And Linux will slowly turn into Windows.
Some distros maybe, but I’d say that instead we’d quickly have another golden era of malware.
Yup. I’ve never done anything besides installing NVIDIA drivers. Just switching the cable of the secondary monitor to the motherboard ports and it just worked. No reboot even, just making sure that adaptive sync is enabled in KDE or wherever.
VRR does not work if you have a NVIDIA card and more than one monitor enabled.
I recently learned that’s not entirely correct for Wayland. The critical thing is that VRR stops working if more than one enabled monitor is connected to the NVIDIA GPU. Meaning that if you connect only one display to the NVIDIA GPU and the other monitors to the integrated GPU it should just work.
I felt pretty stupid when I realized that I could’ve just switched a single cable and be using VRR way earlier. Didn’t even need a reboot to work. For reference, I’m using a NVIDIA GPU + AMD CPU with 1 G-Sync as my main monitor and one non-VRR as my secondary monitor.
SimCity 2000 isn’t on ProtonDB because they only list Steam games. It’s on Lutris though with multiple automatic install scripts for different versions, so it should be fairly easy to get running.
In general I’ve had way less trouble getting ancient Windows games to run on modern Linux than on modern Windows.
RPCS3 is indeed excellent, but if you look at their compatibility list about a third of all games aren’t in a playable state. The big exclusive titles people usually set up an emulator for will work for the most part, but outside of that it quickly becomes a lot sketchier.
Even worse, it also previews the theme when selected. I hope that the logic they use for that feature works in a simpler way.
I hate how oddly specific “Moved from Jekyll to Hugo people” is, mostly because that’s exactly what I did as well. I don’t use it to write any blog posts though. It’s more a “Here’s a list of things I’ve created”-generator.
Looking into the metadata of the included PDF version reveals that it’s from 2004, so even a bit older than that.
Aside from better server side detection, which is I agree is severely underdeveloped, I’d say that the next big step should be a much bigger reliance on reputation-based matchmaking, ideally across games. It would need to be built in a way that’s not abusable by devs or trolls and should be as privacy-respecting as much as possible (as in, not having to validate with your ID South-Korean style), which isn’t an easy task. Working properly however, it would keep honest players from seeing any cheaters at all with no client-side anticheat required at all, which would be nice.