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WTF is this whole thread?
WTF is this whole thread?
Given how dependent we are with third-party companies, libraries, and cloud-based services, it is impossible to be in a zero-trust state that is anywhere near comfortable. The whole world is in a “move fast and break shit” mentality that is killing our privacy and security.
We need more standards, and we need them now. Everybody keeps inventing their own shit and hoarding it for themselves, which we are forced to use, and we just have to put up with the potential for data breaches and hacker intrusions.
Stop telling me what to do! You’re not my mom.
No, that’s the thing where somebody Googles the result and gets the right answer.
I’m going to invoke Poe’s Law and not assume this is sarcasm.
You say that, but we’ll see who’s still hooked on it in a few more years.
I understand that, but people who are stuck with Unity should work towards getting rid of it. Mostly finished games won’t be able to, but new games can.
Otherwise we’re going to just cycle through this bullshit with different clowns at the wheel.
Why not pretend that Unity is a lost cause and move on? They have permanent lost your trust for life.
If you are still developing on Unity, it’s because you’re addicted to it. Switch engines now!
So, when this guy eventually fucks up the company even more, can they fire him and hire the ex-CEO of Quibi? Or maybe the asshole from Mattel who made that horrible D&D licensing agreement?
Oh, oh, I know… Steve Huffman! Perfect fit!
I don’t even bother to read the ffmpeg man page for its options. StackOverflow is the primary reference now.
Good. There’s so much chain of trust in the OSS community that it’s hard to keep up with the tens of thousands of libraries that literally hold up the Internet.
It’s a shame we discover these critical bugs so late in the process, but at least we discover them at all…
Didn’t Daniel Stenberg just go on a bitchfit a month ago about how CVE is bad and useless and wasting his time?
Lemmy.world has a bad habit of acting preemptively first and asking questions later.
Developers have been creatively messing around with pirates for decades now. Serious Sam had that invincible scorpion. Talos Principle had an elevator that didn’t actually go anywhere after playing the game for several hours.
Dungeon Master: Chaos Strikes Back had phantom sector copy protection that the game would periodically check to make sure the reads were random. If the checks were always the same, after a while, it would kill off your party, and not give you the option to reload. (You could still reboot the computer and reload that way.) I remember playing this game as a kid, with a pirated copy, because we were poor, but had good pirate connections. I figured out how to fool the system by taking out the disk when it was trying to read it, and only putting the disk back in when it really needed to load, like when I’m going up or down stairs. According to the pirates that finally cracked the protection, it was the hardest challenge they ever had.
Alternate Reality: The Dungeon had FBI agents that showed up as soon as you started playing your character.
Yes, because that’s built into the copy protection. You thought they cracked the game, but the game just limits you to the one role now.
Yep, I’ve had my RevolutionTT account for over a decade.
I’m not posting on the memes community. I’m posting on the Linux community.
Wow, this is a really low-effort meme.
Right. This is just trading one set of security pitfalls with a second, much worse set of security pitfalls.