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Joined 1 year ago
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Cake day: July 16th, 2023

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  • All 9k stars, 10k PRs, 400 forks & professional web site are fake?

    Technically, it is entirely possible to find a real existing project, make a carbon copy of the website (there are automated tools to accomplish this), then have a massive amount of bots give 9K stars and make a lot of PRs, issues and forks (bonus points if these are also copies of actual existing issues/PRs) and generate a fake commit history (this should be entirely possible with git), a bunch of releases could be quickly generated too. Though you would probably be able to notice pretty quickly that timestamps don’t match since I don’t think github features like issues can have fake timestamps (unlike git)

    though I don’t think this has ever actually been done, there are services that claim to sell not only stars but issues, pull requests and forks too. Though assuming the service is not just a scam in itself, any cursory look at the contents of the issues etc would probably give away that they are AI generated



  • looks like work on the android client started in 2011 (or at least, that’s when it seemingly started using version control)

    the app was released in 2014

    so it has likely inherited decisions from ~14 years ago, I’d guess there is a several year gap where having a native desktop app was not even a concern

    Also the smartphone landscape was totally different back then, QT’s android support back then was in alpha (or totally nonexistent if the signal project is a bit older than the github repository makes it seem), and the average smartphone had extremely weak processing power and a tiny screen resolution by today’s standards. Making the same gui function on both desktop and mobile was probably a pretty ridiculous proposition.






  • You can, of course. And if you’re good enough at it, and focus on keeping it simple, you can keep the complexity down to a minimum, at least with most straightforward programs.

    Buut you can say the same about other complicated languages like c++. And things like writing quick “shell script” type things are going to be pretty simple in almost every decent language. Even if the result is slightly more verbose it won’t really matter.


  • sus@programming.devtoRust@programming.devLeaving Rust gamedev after 3 years
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    2 months ago

    eh, I’d say rust’s problem is more that it’s marketed as a general-purpose language, when in reality it is rare for software to need a language that is both very highly performant and memory safe, and rust makes heavy sacrifices in terms of complexity to achieve that. Most popular languages are garbage collected which can cause performance problems, but makes code much simpler to read and write.