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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Correct. Remote streaming used to be free. That changed…in April? I don’t remember the exact date but it was announced earlier this year and has been slowly rolling out. Now you either have to have a Plex pass for your server or each user who wants to remote stream has to pay for a remote watching subscription and show in OPs screenshot.

    There are of course ways to get around this such as all your users being on a VPN so as far as Plex can see its “internal”. I suppose if you use a reverse proxy but didn’t pass X-forwarded-for headers then that may get around it as well? I never messed with it as I was looking for an excuse to dump Plex anyway. Now I’m finally jellyfin only.


  • Yes, however using the relay is not a prerequisite to being required to pay for a Plex subscription. That is what he is trying to say.

    I can run Plex on the open internet and not use their relay at all, however if the IP of the viewer is not an interal IP on the same subnet as Plex (I assume the same subnet is required) then you’ll be greeted with the Plex paywall.

    You are absolutely correct that it costs money to run a relay, but the relay has nothing to directly do with the paywall.




  • themachine@lemmy.worldtoSelfhosted@lemmy.worldPlex server patching required
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    1 month ago

    From what I’ve gathered in other posts regarding Plex and jellyfin, the ones that never learned how to port forward or any other alternative solution for getting external traffic to their internal server. All the complaints I’ve read here regarding jellyfin boiled down to them relying on the Plex relay to handle the traffic for them.


  • Apologies for the long delay. I was using just the browser via your docker image but today I’ve done some testing with the electeon app.

    Wonderful that you added PTT but it’s implementation has a flaw as the Peersuite window MUST be in focus for the PTT key to be read.

    As far as the video goes, I’ve definitely confirmed that there’s is some serious frame drop which I’m assuming is directly related to the bitrate in same way. I had a friend on windows use the electron app and share his screen while I watched from the electron app on Linux. I took the following recording to better demonstrate what I’m saying. The quality has gone through multiple transcodes now but that’s not really important as the framerate is what I’m referring to anyway. https://files.catbox.moe/03f5b1.mkv


  • Perhaps talking about bitrate wasn’t correct of me. After looking at this again image quality itself is actually pretty good but the framerate is a different story.

    To provide context, I used it to share the video game I was playing as my friends that use discord tell me they primarily stick to it for its screen sharing capability which they use when gaming.

    I’m not sure how to best test this and provide metrics to you if this is improvable or even something you care about.

    To attempt to take the connection factor out of the equation I opened two browser windows and viewed my own screen share from a different username and even then the framerate is not great.


  • Well hell I may stand this up tonight. My only question is does the voice chat support push-to-talk?

    Edit: Ok, gave it a spin. It does not support push-to-talk but being fully browser based I don’t think that’s a trivial thing to implement anyway.

    That said, this is pretty sweet though certainly still rudimentary. I was really looking forward to the screen sharing but my friend on the other end said the quality and framerate were pretty bad. Not sure what flexibility there is as far as adjustable bit rate and framerate with what you’re doing but I’ll definitely be keeping my eye on this project.



  • Jellyfin is a fully self hosted drop in. That means it’s up to the server operator to handle everything. You would still tell your mom to just install the Jellyfin app on her TV with the one additional step in your server address which you would tell her.

    But yes, you as the operator have to do some extra things like implementating a reverse proxy and if hosting out of your home make necessary network configuration changes to accommodate this access.





  • Haven’t had any issues whatsoever.

    I’ve done nothing special regarding security and have it exposed to the public internet. I intend on having fail2ban look at its logs but I’ve not yet set that up (entirely out of laziness).

    If you want to be very secure I would recommend having it entirely behind a VPN. I personally use tailscale+headscale for my internal only services but like I said I have Nextcloud publicly exposed as I want to be able to access it from potentially any device.





  • You should build the hardware around what your compute requirements dictate. A NAS needs little in the area if compute power but Minecraft could be a little demanding. Review the Minecraft server requirements and build based on that. Or build to Max out your budget and get the best you can up to that point.