Migrated here from my old account at lemmy.fmhy.ml

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Joined 11 months ago
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Cake day: July 29th, 2023

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  • It’s not so simple, unfortunately. The sheer amount of data they have - 212 PB as of December 2021 - makes it practically impossible for most people to mirror. Unless they physically hand over all 745 server nodes to another operator, there’s no way of someone

    There are some solutions to this - for example Archive-Team has proposed a method of mirroring the Internet Archive using distributed clients, although this method currently only has a fraction of the total dataset. Still, at this point in time, there’s no real solution to resharing IA’s data in the event they go under





  • Didn’t know that YouTube had 160kbps audio… I checked a auto-generated upload on yt-dlp, and while it had an Opus stream, all of the audio streams were encoded at 128kbps.

    Both Opus and properly-encoded AAC audio should be virtually indistinguishable from the original source, but I do believe that Opus performs slightly worse in blind ABX testing. Again, you’d barely be able to tell the difference, so sound quality is basically the same.

    (As for encoding, I believe that YouTube uses the source audio if it’s already encoded as AAC, which most video editors do by default, and music distributors send the same lossless source to YouTube as they do to Spotify, so I don’t think re-encoding will make a difference)





  • Personally, I think that the Denuvo protection on Switch games would probably be a simpler system than the full-fat PC DRM. It would probably be too intense for the Switch’s meagre processing power, and customers are definitely going to be annoyed when their game takes a minute or two to load up.

    Could it pave the way for that crap on other consoles as well?

    At this moment, the only current-gen console to be jailbroken is the Nintendo Switch. There’s no need for external DRM on the PS5 and Xbox because publishers can trust that users will only be able to play legit copies of games. Switch games, on the other hand, don’t have that guarantee, because dumping games on a jailbroken switch is very easy to do. Hence why Irdeto is planning to offer DRM for the Switch only.

    Interestingly, this isn’t the first time that third-party DRM was used on a Nintendo console. Some DS and Wii games were protected by an anti-piracy system called MetaFortress, which aimed to protect against flashcarts and pirated copies. Here’s a video from the Dolphin emulator team about its use in the all-time classic, “The Smurfs: Dance Party”


  • Well, they sort of support Vulkan via a translation layer called MoltenVK. This is how the Dolphin emulator was able to get GameCube games running on M1, for example.

    That’s probably the most that Mac users will get, unfortunately - the only games that Apple will care about are the ones exclusive to their Apple Arcade service, which will therefore use the Metal API anyway…