

Just having VSync on can introduce frame pacing issues. It’s just not an issue if you can maintain the monitor refresh rate consistently, of course. And you can turn it off altogether if you can tolerate tearing.
But that’s the main benefit of VRR for me which is frame pacing at sub monitor refresh rate, rather than latency reduction compared to the various types of VSync.






FlyDigi Vader 4 Pro now working for me. A few things that are needed:
KERNEL=="hidraw*", ATTRS{idVendor}=="04b4", ATTRS{idProduct}=="2412", MODE="0666"(get the
idVendorandidProductfromlsusbif you have a different controller)inputgroup.One last thing that may or may not be needed is that I installed the SpaceStation app on Windows to test some things. It started working after that but I can’t recall if I force reloaded the udev rule so it might have just been the reboot that fixed it.
Anyway, now I have gyro + all extra buttons working with Steam Input.
See here for further discussion: https://github.com/paroj/xpad/pull/268