Modder, programmer, and all around tinkerer. Yes, I’m that New Vegas and Deus Ex guy.

You can also find me over at lemmy.sdf.org under the same username.

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • I know this doesn’t help for existing games but hopefully they can at least get Unity not to make these fees retroactive, seems legally questionable to me as a layman at least.

    I’ve yet to see a coherent explanation for how Unity could even legally do that. As far as I know their previous Terms of Service did not include any mention of “also we can tack on additional fees whenever we want even for products that have already been developed” or “by agreeing to this version of the Terms of Service you permanently agree to any future versions of the Terms of Service”, and even if it did I highly doubt that would be enforceable. They’re trying to retroactively apply a fee structure that wasn’t agreed to.

    It’s also telling that (according to Ars Technica) they specifically claim that this new fee structure isn’t “royalties” and thus not subject to any protections afforded to royalty agreements. Methinks the lady doth protest too much and all that.


  • I stopped using it for about 5 years because there was this truly cursed period where it wouldn’t remember manual connections if you weren’t logged in and wouldn’t work without an active internet connection if you were logged in. Even after they fixed both of those there was still a 50/50 shot it would treat logged-in local devices as remote devices and stream out via your internet connection and then back in to the client device. In fact I still don’t log my devices in if I don’t have to.








  • Some builds can get really tetchy about laptop hardware, but that’s almost always older hardware.

    Though I will say it took entirely too long for most builds to have a “change what closing the lid” does menu option rather than making you modify a .conf file.

    And don’t get me started on resolution switching when hot swapping display inputs.