Hey everyone,

I’m a part of the Bazaar Initiative and we are working on an open source game. It’s an open-world role-playing game set in a fantasy world, built for PC. The core idea is simple - it is 100% free, open-source, licensed under GPLv3, and built by anyone who wants to make it.

We are building this game openly, from the first sketch to the last commit, by a small group of writers, artists, programmers, and sound designers working across time zones. There is no roadmap dictated by a boardroom or a publisher sitting between the team and the player. No micro-transactions, no live-service contracts. Just a growing forest of contributions, each one reviewed, merged, and signed by a real person.

Why open source?

A game made in the open cannot be killed by a single quarterly meeting. We work in the open because:

  • It keeps us independent from money-hungry publishers.
  • It gives us a workshop for creative vision experiments (want to prototype a weird weather system or combat stance? Branch it, push it, see if it breathes).
  • It gives contributors a public artifact with their name on it to build their portfolios.
  • An open-source game is forkable. As long as one contributor wants to keep the world alive, the world stays alive.

Who we are looking for

We’re looking for anyone who wants to help make this a reality. Any experience level, any timezone, any background. These roles aren’t gates - they are just starting points:

  • Writers: Quests, dialogue, world lore, item descriptions.
  • Artists: Concept, illustration, 3D, environment, UI.
  • Programmers: Gameplay, systems, tooling, engine, build pipeline.
  • Sound Designers: Score, ambience, foley, combat SFX.

How to join

There is no application form, no test, and no deadline. Write a few sentences about what you’d like to make, link your work if you have it, and say hello.

I’d love to hear what you think of the project, or answer any questions you have in the comments!

  • geneva_convenience@lemmy.ml
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    9 hours ago

    If you’re going to create an AI generated game what’s the point of having all those roles? And what’s the point of a game without any plan or any base?

  • CheesyFox@lemmy.sdf.org
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    8 hours ago

    For a FOSS project you share surprisingly low amounts of info about it: the most vague concept there could possibly be, no tech stack, no ideas, literally nothing, which only tells me that there’s no so called “initiative” that you’re a part of, it’s just you, and your attempt to make other people spend their time and resources to make the game of your dreams for you. Except, judging by the vague (probably AI-written) post here, by laggy (at least on my phone) the most basic-looking landing page you could find (which is 99% vibe-coded), you aren’t willing to put even the slightest effort to do even that properly.

    If i were ever to develop a foss game, i’d much rather avoid people like you, because what you do is less than mediocre. Judging by others’ reaction, i’m not the only one here.

  • graynk@discuss.tchncs.de
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    1 day ago

    so where’s… the link? the website just mirrors the post here. where does the project live? if you are working on it already then where’s that first sketch that was built openly?

  • warmaster@lemmy.world
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    1 day ago

    Bro that site is the lowest effort vibe coded site I’ve seen. Choose a design system and give it a spin, it’s a videogame, not a corporate site.