• ColeSloth@discuss.tchncs.de
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    11 months ago

    I was thinking a program that would pull, create, and store all the shader cache of a game locally on the system.

      • ColeSloth@discuss.tchncs.de
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        11 months ago

        Magicland, I suppose. I guess it would need to spoof that it’s a steam os installed game in order to download the cache from valves server and then move the cache over to the appropriate folder for the game. I guess it would be a lot of work for each game, since the cache folder isn’t going to be named the same and in the same spot.

        • λλλ@programming.dev
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          11 months ago

          Even then, the shaders for steam deck wouldn’t work on other devices with different GPU architecture. I think it might require the same CPU architure as well. But, I’m not confident on the second part.

          • ColeSloth@discuss.tchncs.de
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            11 months ago

            I wasn’t talking about other devices. Just the steam deck. If it’s a game bought through steam you get the pre-cache files. If it’s a game you’re playing on the SD, but was purchased/obtained outside of steam you can still play it but you won’t have the pre-cache files to use.