• Faresh@lemmy.ml
    link
    fedilink
    arrow-up
    8
    ·
    3 months ago

    That code was C++ or something like that. Not GDScript.

    I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

    • histic@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      Ah I’m unfamiliar with most languages I just use python and random others for personal projects

      • bleistift2@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        Coding must be a nightmare if you’re choosing programming languages at random 😱

        But you must also be learning quite a lot.

        • histic@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

    • lunarul@lemmy.world
      link
      fedilink
      arrow-up
      3
      ·
      2 months ago

      There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.