Runs 5 video games on a computer at the same time and complains about performance issues
I routinely run 5+ instances of a video game simultaneously. Am I forbidden from complaining about performance issues now? It’s a f’ken computer, not an xbox, it should run as much stuff as you need, maybe slowly, but it should run. But the guy said it crashes - then it’s definitely a problem. Especially if it’s on a 64 gig system and he said it works fine on chrome.
And there are legit workflows that involve 3-digit tab numbers. 60 tabs is really nothing
It’s a fucking computer, doesn’t mean it’s a common practice by developers to test out their games running many times simultaneously. That’s fucking ridiculous to expect. Some things are just common practice that it would be ridiculous to test for such edge cases.
If you overload your system with enough it will crash regardless. Running merely slow is definitely not a sign of optimization.
Have you tried rendering out 3d models that are too big for your gpu/cpu? Definitely can crash not just the program but the whole system.
I routinely have 60+ tabs open. 300+ being actively worked on as op claims is nonsense.
Says crashes aren’t expected then states that you’ve experienced one and lost a drive. 🤦♂️
Those things happen all the time. You might think it’s normal use but then bam you’ve overloaded the system. Who would expect a system to run 100% of the time under max load without the potential for crashes. Come on.
I routinely run 5+ instances of a video game simultaneously. Am I forbidden from complaining about performance issues now? It’s a f’ken computer, not an xbox, it should run as much stuff as you need, maybe slowly, but it should run. But the guy said it crashes - then it’s definitely a problem. Especially if it’s on a 64 gig system and he said it works fine on chrome.
And there are legit workflows that involve 3-digit tab numbers. 60 tabs is really nothing
It’s a fucking computer, doesn’t mean it’s a common practice by developers to test out their games running many times simultaneously. That’s fucking ridiculous to expect. Some things are just common practice that it would be ridiculous to test for such edge cases.
If you overload your system with enough it will crash regardless. Running merely slow is definitely not a sign of optimization. Have you tried rendering out 3d models that are too big for your gpu/cpu? Definitely can crash not just the program but the whole system.
I routinely have 60+ tabs open. 300+ being actively worked on as op claims is nonsense.
In what world do you live where crashing the whole system is an expected and accepted behavior?
Yes. RIP my SSD that was swap’d to death.
Umm did you read what you just posted?
Says crashes aren’t expected then states that you’ve experienced one and lost a drive. 🤦♂️
Those things happen all the time. You might think it’s normal use but then bam you’ve overloaded the system. Who would expect a system to run 100% of the time under max load without the potential for crashes. Come on.
What? You must’ve responded to a wrong comment, because I certainly didn’t say that.