Nice! Did it make a big impact on traffic? For me, one of the most fun aspects is traffic management, and I was really hoping that with all the new features with CS2 it would be even better.
Nice! Did it make a big impact on traffic? For me, one of the most fun aspects is traffic management, and I was really hoping that with all the new features with CS2 it would be even better.
I’m so looking forward to a CS2 version of TMPE. Lane assignments and getting actual cars for people that don’t respawn or remain invisible will be a game changer.
I hate that the only real traffic I have is from people moving in. Too much of the traffic sim, like other aspects of the game, are all fake.
There was a video where someone deleted every single public transport line in their city and it had no impact to traffic.
What a shame this game fell so far from its potential.
Some security camera systems have this built in. They show snapshots of various times where you choose the total period, say 24 hours. Then you glance through the snapshots that are all displayed at once on the screen and click on the last one where your bike was still there. That will then “zoom in” the timeline and show another set of snapshots, though this time within a smaller total time window. Keep clicking on the last panel with the bike, and it will soon show you the clip of the bike being stolen.
Really helpful to find out when something changed.
Sounds like we’ve all learned this the hard way. In my case, I was actively playing the game when my wife accidentally pushed the “going to sleep” button on her bedside remote. That script, among other things, hibernates our computers. I learned that CS2 doesn’t do well being hibernated and the game crashed on me when I woke the computer back up.
I can’t wait for mods so that traffic can be “fixed” in that it feels too easy. I absolutely loved the puzzle aspect of fixing traffic in CS1, minus the dumb behavior with lanes. Right now it seems too easy to deal with traffic, and this is with my dumb city design. I intentionally made some bad intersections just to see what would happen, and while there is some traffic sometimes, it doesn’t feel like it’s enough. Perhaps a mod to disable vehicle despawning since it does happen still.
I think I just hit that point. Nearly insatiable demand for low density housing. “We require additional single-family pylons”
I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.
One runs Home Assistant (Pi4), and an older one runs RetroPi (Pi3) for my arcade cabinet.
I have another Pi3 that I used to use as a Steam Streaming device to put my PC games on the projector.
Looking nice. I like the concept of electricity carrying capacity for power lines. In CS:1 there isn’t really a point in enabling power lines (imho).
If you also enjoy 3D printing, there’s a fun project to make an NFC tag reader with ESPHome. I use it for a jukebox where my playlists are NFC chips with the corresponding Spotify URLs. It lets anyone in the house tap a playlist to play. Much easier than having to get your phone out, and it’s reminiscent of flipping through CDs back in the day.