Create your urban masterpiece in Cities Skylines 2, a captivating city-building simulation game. Enhance your experience with a plethora of mods available on Paradox Mods, unlocking endless possibilities for creativity and customization. Any mod that you subscribe to from the Paradox Mods website will automatically be downloaded, installed and available to you when you open the game.
I think there was already a mod to disable the traffic scaling, not sure if it’s in Paradox Mods yet. There’s one called Traffic Lights Enhancement that lets you control signal phasing and lane assignment a bit, but I know that one’s not on Paradox Mods yet, and it’s not fully fleshed out yet.
Nice! Did it make a big impact on traffic? For me, one of the most fun aspects is traffic management, and I was really hoping that with all the new features with CS2 it would be even better.
Yeah, Traffic Lights Enhancement helped a ton in high volume intersections. It doesn’t have the full signal timing or lane assignment like TM:PE did, but you can change to “split phasing” which just makes each leg of the intersection take turns, and you can add a “pedestrian only phase” and there’s some basic lane assignment but it only does U-turn, left, right, straight and it might not do what you expect depending on the angle of the roads. I looked on Discord, and it sounds like the dev is planning on implementing the fine-grained controls that TM:PE had, though.
I think there was already a mod to disable the traffic scaling, not sure if it’s in Paradox Mods yet. There’s one called Traffic Lights Enhancement that lets you control signal phasing and lane assignment a bit, but I know that one’s not on Paradox Mods yet, and it’s not fully fleshed out yet.
Nice! Did it make a big impact on traffic? For me, one of the most fun aspects is traffic management, and I was really hoping that with all the new features with CS2 it would be even better.
Yeah, Traffic Lights Enhancement helped a ton in high volume intersections. It doesn’t have the full signal timing or lane assignment like TM:PE did, but you can change to “split phasing” which just makes each leg of the intersection take turns, and you can add a “pedestrian only phase” and there’s some basic lane assignment but it only does U-turn, left, right, straight and it might not do what you expect depending on the angle of the roads. I looked on Discord, and it sounds like the dev is planning on implementing the fine-grained controls that TM:PE had, though.